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Originally Posted by Phuknutt I am developing a rather large game (~200k) using JDE 4.0. After discovering that it is possible to split a large application into smaller 64k COD files, I made the necessary changes. I uploaded all the files to my test server and proceeded to test it on my Blackberry 7290 simulator. The simulator successfully downloaded it from my test server, but when it tried to run the application it said it could not find my graphics (which are in a COD file seperate from my application code).
My question is how do I compile the COD files so I can use graphic files/resources between them?
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Bitmap.getBitmapResource(modulename,filename.png); in your code to get the graphics
Be sure your JAD file has referances to download the other modules the simulator may be using a copy of a file loaded from the JDE.