02-19-2010, 06:25 PM
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| | Resource Question, or how high is up?
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I need to implement a grid of 14 cols by 4 rows. Each cell will contain a one or two characters. I also need some eye candy - colored cells, borders of different styles and colors, different fonts and text color, etc. The characters in the cells change over time based on user input, but this part of the ui does not have any input capability - it is purely for display. No selection of cells is needed.
At first I thought I would use a TableLayoutManager and a bunch of LabelFields. But then I got to thinking....56 cells => 56 LabelField objects have to be instantiated. I wonder if I just put in a LayoutManager of some kind and override paint to create all the boarders and text, would I end up with a better design from a CLDC standpoint? Fewer objects, but a more complicated paint method, so perhaps slower response for the user? Or, create a bitmap image of the grid and colors, and just paint the text, and those backgrounds that change color.
Without coding and testing all three approaches, I am curious if the more experienced folks would have a perspective on these design trade offs.