01-05-2011, 06:36 AM
Join Date: Jan 2011
Post Thanks: 0
Thanked 0 Times in 0 Posts
| | Basic Game Structure for Black Berry Game and best practices
Please Login to Remove!
I am newbie in Black Berry game development. I need to develop a game and I only have basic idea of navigation and object drawaing in Paint of FullScreen.
Now I am confuse and struggling in understanding a basic architechture for the game.
There are two main ways which I have seen on different forums and currently I have only worked on one of them.
1. Class GameScreen Extends FullScreen
2. Class GameScreen Extends FullScreen implements Runnable
keeping both in mind which way is better and why ?
How and what Main list of classes or specific game structure I should used ?
Looking forward to your reply.