01-05-2011, 07:36 AM
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| | Basic Game Structure for Black Berry Game and best practices
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I am newbie in Black Berry game development. I need to develop a game and I only have basic idea of navigation and object drawaing in Paint of FullScreen.
Now I am confuse and struggling in understanding a basic architechture for the game.
There are two main ways which I have seen on different forums and currently I have only worked on one of them.
1. Class GameScreen Extends FullScreen
2. Class GameScreen Extends FullScreen implements Runnable
keeping both in mind which way is better and why ?
How and what Main list of classes or specific game structure I should used ?
Looking forward to your reply.