BlackBerry Forums Support Community               

Closed Thread
LinkBack Thread Tools
Old 01-05-2011, 07:36 AM   #1 (permalink)
New Member
Join Date: Jan 2011
Model: 8900
Carrier: mobilink
Posts: 1
Post Thanks: 0
Thanked 0 Times in 0 Posts
Exclamation Basic Game Structure for Black Berry Game and best practices

Please Login to Remove!


I am newbie in Black Berry game development. I need to develop a game and I only have basic idea of navigation and object drawaing in Paint of FullScreen.

Now I am confuse and struggling in understanding a basic architechture for the game.

There are two main ways which I have seen on different forums and currently I have only worked on one of them.

1. Class GameScreen Extends FullScreen
2. Class GameScreen Extends FullScreen implements Runnable

keeping both in mind which way is better and why ?
How and what Main list of classes or specific game structure I should used ?

Looking forward to your reply.

Closed Thread

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

APPLE 820-0522-A 630-0895-B LITE VRAM 128K X 8 BOARD
APPLE 820-0522-A 630-0895-B LITE VRAM 128K X 8 BOARD   picture

Copyright 2004-2016
The names RIM and BlackBerry are registered Trademarks of BlackBerry Inc.