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will 09-23-2004 01:41 PM

Drawing text to an image
Hi All,

There appears to be a bug with creating an image of ODD width and drawing text to that image. For example,

protected void paint(Graphics g)
Image img = Image.createImage(101, 100);
Graphics gi = img.getGraphics();
gi.drawString("test", 0, 0, Graphics.TOP | Graphics.LEFT);
g.drawImage(img, 0, 0, Graphics.TOP | Graphics.LEFT);

The text in the image appears "skewed". However, if the image is created with an EVEN width(Image.createImage(100,100)) everything is fine. This only happens on color devices(7200 and 7700). Does anyone know a fix for "bug"?


Mark Rejhon 09-23-2004 03:29 PM

Moved to developer forum (merged duplicate posts into one).

That's interesting; this might be worth reporting to RIM although I am 99% sure they know already after all of this time, and I suspect Reqwireless already does this (since it displays the text "Trial" on top of every image). In the meantime, I would imagine a workaround would be to make sure that the width is an even number. Basically, round up to the nearest pixel.

If loading an image of an odd width, you may have to change the size of the image by adding an unused column of pixels or cropping a column, or if that was not possible, then blitting (copying) to a different bitmap of even-numbered width. The fastest/most efficient method will need to be determined.

This might be fixed in certain versions of BlackBerryOS -- what version of BlackBerryOS are you using?

will 09-24-2004 07:39 AM

Hi Mark,

The BBOS version on the 7210 device is, with the 7700 device the OS version is NOTE, these are color devices. On a black and white device(6200), an ODD width image with text is NOT an issue.

My initial thought was to do as you suggestted, always create EVEN width images. But that implies that createImage works half the time.

I posted the same query on RIM developer forums, so far no one can answere it. I will report this bug directly to RIM and see what they have to say.


jbartel 09-24-2004 11:48 AM

Not sure if it will help or not, but you may want to try specifying a different font to see if that solves your problem. With 3.7 they added several new fonts. If you are not specifying a font programatically the Graphics object should be using the default system font which you can set under Options->Screen/Keyboard(so you dont need to change your code to test this). If you can find a font that draws properly you could specify which font the Graphics object should use -- one thing to be careful with specifying the font -- you will want to use one that is available on 3.6 and 3.7 devices so it will work with both.

will 09-24-2004 12:47 PM

Hi All,

I brought this bug to RIM's attention. They have acknowledged it and hope to fix it in their next release.

Thanks for all your help.

will 09-24-2004 12:48 PM

Hi All,

I brought this bug to RIM's attention. They have acknowledged it and hope to fix it in their next release.

Thanks for all your help.

Mark Rejhon 09-24-2004 02:34 PM

Excellent to hear that they were able to reproduce the bug!

Surprising that they hadn't fixed it for so long; maybe it really has not been noticed for so long!

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