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Old 07-10-2007, 04:27 AM   #1 (permalink)
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Smile A problem of draw image

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I'm learning development on JDE 4.1.0, and I have a problem in drawing a image! The image is from Internet through a url and it's about 800*600 in the JPG format.
image = EncodedImage.createEncodedImage(imageData, 0, imageData.length );
I create the image according the imageData received from Net in bytes;

graphics.drawImage( x, y, width, height, this.image, 0, v_CurrentZoomX, v_CurrentZoomY);
I use this sentence to draw the image!

But there is a problem, the image is too big and can not be put in the screen. I can see that there is only one part of image in the screen .I search for
drawImage method in RIM and it says the function will cut dowm the overplus part.
I do not find some other function to zoom out the image , so can anybody give me some ideas to do it?
or I should write the a new class to realize the ability of zonnm out?
Thank you very much !
Old 07-10-2007, 05:39 AM   #2 (permalink)
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mdwheaton over on the official bberry dev forum posted this code that works well, i've used it before:

EncodedImage bitmap = null;
String path = "/classpath/to/image.png";
InputStream in = ThisClass.class.getResourceAsStream(path);
byte[] data = new byte[in.available()];;
bitmap = EncodedImage.createEncodedImage(data, 0, data.length);

int divisor = Fixed32.toFP(100);

* Change this number, < 100 makes the image bigger by
* percentage. i.e. 90 makes the image 110% normal size.
* By increasing, you will reduce the image size,
* e.g. 110 makes the image 90% normal size.
int multiplier = Fixed32.toFP(110);

int fixedX = Fixed32.toFP(1);
/** First, divide the image scale by 100. */
fixedX = Fixed32.div(fixedX,divisor);
/** Now, multiply the image scale by the multiplier. */
fixedX = Fixed32.mul(fixedX,multiplier);

int fixedY = Fixed32.toFP(1);
fixedY = Fixed32.div(fixedY,divisor);
fixedY = Fixed32.mul(fixedY,multiplier);

bitmap = bitmap.scaleImage32(fixedX,fixedY);

BitmapField bmp = new BitmapField();
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