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Old 11-03-2007, 10:22 AM   #61
Iare Tosevite
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Hmm how about averaging last 3 inputs and making a dot based on avg of those 3 samples? Or maybe 4 samples, reject the most further away place dot, then avg of remaining 3?

Ie: Xaxis = ( X1 + X2 + X3 ) / 3 and again for both Y and Z axis.

I was thinking, how about new option on filtering, if speed is below .5 MPH and location stays within certain range, it doesn't input any new dots, but if below 1 mph but higher than .5 mph, it gets average location, but if faster than that, it puts regular dots since faster gets bit more accurate placement, apparently... That will definitely cut down on messy areas where I stopped.

Last edited by Iare Tosevite; 11-03-2007 at 05:01 PM..
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